Soul Ward and Resurrection Records
Compare Talebound’s player-facing death and resurrection help with PTR Soul Ward spell variants and their separate recovery fields.
- Death and Resurrection help
- 1320500
- Example Soul Ward variant
- 1240145
- Shared pool
- Described by the multiplayer help
On this page
While the party has Soul Wards
The client help says a defeat consumes a Soul Ward, grants temporary immunity and takes the player out of combat before they can resume the fight. It describes the extra lives as a shared pool.
Read variant recovery fields in context
The Soul Ward 1 record describes 30% Health and 40% Mana after lethal damage, with two initial charges. Other same-name records expose different fields. The trail of numeric IDs helps compare snapshots; starting wards by difficulty, recovered Focus and revive timings still need direct confirmation.