Soul Ward and Resurrection Records

Compare Talebound’s player-facing death and resurrection help with PTR Soul Ward spell variants and their separate recovery fields.

Death and Resurrection help
1320500
Example Soul Ward variant
1240145
Shared pool
Described by the multiplayer help
On this page

While the party has Soul Wards

The client help says a defeat consumes a Soul Ward, grants temporary immunity and takes the player out of combat before they can resume the fight. It describes the extra lives as a shared pool.

When the shared pool runs out

The help describes staying near a fallen ally to begin a timed resurrection. Movement and attacking remain possible within that area. Compare the co-op guide before assigning an ally to the rescue.

Read variant recovery fields in context

The Soul Ward 1 record describes 30% Health and 40% Mana after lethal damage, with two initial charges. Other same-name records expose different fields. The trail of numeric IDs helps compare snapshots; starting wards by difficulty, recovered Focus and revive timings still need direct confirmation.

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