Health, Barrier and healing

Health does not passively refill, but Barrier returns out of combat. Use potions and short-lived Vitality Orbs to recover during a tale.

Health
No baseline passive regeneration
Barrier
Absorbs damage; returns out of combat
Vitality Orbs
Short-lived golden drops
Potion specialist
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Health and Barrier absorb damage in different ways

Health is your life pool. Barrier is an absorb that protects that pool while the shield remains. The character-panel help text says Barrier regenerates after combat; the Health help text says Health does not ordinarily regenerate passively.

This makes an out-of-combat pause valuable for a shielded character without promising a full heal. Watch the shield and the Health bar separately, especially after a Soul Ward has saved an attempt.

Recovery sources

Recovery sources
SourceWhat the PTR description establishesLimit
BarrierReturns after leaving combat, based on the Barrier statDoes not establish automatic Health regeneration
Healing potionsA variety of potions can restore HealthActual potency depends on the formula and its upgrades
Golden Vitality OrbsAppear briefly from defeated enemies and initially restore HealthThey disappear; the Arcanist can add further benefits
Focus recoveryComes from separate potion, augmentation or passive effectsHealing your Health does not by itself prove a Focus refill

Consumables have an identification layer

Tales contain unidentified potions and scrolls. The Arcanist teaches additional identification formulas and improves consumable potency. Before identifying an item, its function may be unknown; the preview therefore has more decision-making than four permanently fixed healing buttons.

The reported action bar has four potion slots. That is a description of the PTR interface, not a guarantee that every potion found during a tale has identical storage or use rules.

Preventing a hit can be worth more than recovering it

Active Evade grants a temporary immunity window; held Guard reduces incoming damage; Sprint and double jump change your position. These tools prevent Health loss in different ways. Guard is not described as full damage immunity, and Barrier regeneration does not make standing in every attack harmless.

Further mechanics

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