Movement, dodge and guard

Use Evade’s immunity and action cancel, held Guard, Sprint and double jump according to the attack you are trying to avoid.

Evade
Immunity plus action cancel
Guard
Hold for damage reduction
Double jump default
Space again while airborne
Energy trade-off
Evade briefly pauses regeneration
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Evade is an active defensive action

The PTR help gives Evade temporary immunity to damage and control effects. It can interrupt your own action immediately, letting you cancel an attack to move away. Its limited charges and brief pause to Energy regeneration are the trade-off for this strong defensive tool.

Choose the appropriate defense

Choose the appropriate defense
ActionWhat it doesImportant limit
EvadeTemporary damage and control immunity; can cancel your current actionLimited charges; briefly pauses Energy regeneration
GuardHold to reduce incoming damage and resist most control effectsReduction is not the same as complete damage immunity
SprintShort burst of movement speedCreates distance; no immunity is established by the description
Double jumpJump again while airborne to gain heightSome attacks can be jumped; not every ground effect can be assumed avoidable

Read the attack ring rather than guessing a universal timing

The PTR description explains a common telegraph as an inner ring approaching an outer ring: the harmful effect happens when the rings meet. That visual tells you when a particular attack is about to resolve. It does not establish a single delay or Evade duration that applies to every enemy.

Avoid mixing up Evade and Dodge Chance

Evade is the action you time. Dodge Chance is a character attribute giving a chance to nullify an incoming hit. Increasing that stat does not mean every Evade becomes unlimited, and an Evade charge is not the same thing as a percentage point of Dodge Chance.

Control can prevent damage before it needs to be avoided

Damaging a normal enemy usually staggers it. Silver enemies ignore stagger but can be stunned; gold enemies ignore both. Yellow casts can be interrupted by damage, while protected grey casts need appropriate control on a vulnerable enemy. A Control Immune effect blocks those options temporarily.

Detailed combat rules

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