Talebound character stats explained ↗
A reference for Health, Barrier, Power, Energy, Focus, Evade charges, Guard, Dodge and critical stats in the Talebound character panel.
Read the guideCombat rules, Energy and Focus, Soul Wards, party resurrection, consumables and the stats behind your character.
A reference for Health, Barrier, Power, Energy, Focus, Evade charges, Guard, Dodge and critical stats in the Talebound character panel.
Read the guideEnergy regenerates quickly; Focus does not. Learn the lightning-bolt action marker, blue Focus pips, potion recovery and Evade’s regeneration trade-off.
Read the guideHealth does not passively refill, but Barrier returns out of combat. Use potions and short-lived Vitality Orbs to recover during a tale.
Read the guideYellow casts stop on damage, grey casts need suitable control, and normal, silver and gold enemies respond differently to stagger and stun.
Read the guideSoul Wards act as extra lives shared by a party. Learn what happens when one is consumed and how proximity resurrection works after the wards run out.
Read the guideUnidentified potions and scrolls become part of your progression: using them supplies Alkahest, while the Arcanist unlocks formulas and improves their effects.
Read the guideLevel-up augmentations belong to a single attempt. Quillgrave improvements persist between attempts, while Bound Silver funds a separate collection track.
Read the guideCompare the reported PTR resume behavior with a player reset report, and separate temporary run progress from permanent village upgrades.
Read the guideCompare three Talebound ultimate spell records: summoned witches, an immune Holy channel and a blade flurry, with durations and PTR version differences.
Read the guideCompare rooted attack sequences with mobile attacks, including Brewing Storm, Purify, Thorn, Radiant Burst and Throwing Knives PTR records.
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