Guard and Control Effects
Understand held Guard, the PTR prevention field, loss-of-control wording, jumpable attacks and interrupt cues.
- Guard input
- Hold
- Guard record
- 1253255 / 1324281
- Example mitigation field
- Up to 4 damage in these two records
On this page
Hold Guard through the impact
The two player-action tooltips describe a channeled Guard action that prevents some incoming attack damage and covers most loss-of-control effects while held. Both show up to 4 damage in the indexed examples. The character interface also exposes a Guard stat; the records do not establish a universal mitigation amount.
Match the response to the attack
The defenses help entry gives separate examples for avoiding damage and breaking casts.
| Cue | Client guidance |
|---|---|
| A hit is about to land | Hold Guard when choosing mitigation; Evade is a separate brief immunity window. |
| An attack can be jumped | Use the jump cue; the help entry lists jumpable attacks separately. |
| A yellow enemy cast | The client help says damage can interrupt it. |
| A higher difficulty enemy | The help says enemies can gain additional abilities. Read the current telegraph. |
Check the Guard value you see
When sharing a Guard number, record the build and the character’s Guard value. This makes a tooltip observation useful when another player sees a different number.